A story painted
between two worlds.
A mystical coming-of-age visual novel from EbonSoft, crafted by hand across eleven countries.
The Work
Where the Stars Brought Us is a four-hour visual novel that follows Ryo Yung, a timid seventeen-year-old from Seoul, on a week-long family trip to Japan that becomes something he could never have imagined.
At the Narusawa Ice Caves, he encounters Mae — a girl unlike any he has met, her silver hair catching the cavern light like snow on still water. When his sister Nam disappears without a trace, Mae offers a quiet bargain: she will help him find her, if he will help her in return.
What begins as a simple exchange grows, across six possible paths, into something neither of them expected — a question of home, of belonging, and of the constellations that brought their lives into the same night.

"A quiet, mystical story about what we owe the people we only meet because the sky arranged it."
— From the Director's NotesAt a glance.
Made by hand,
across eleven countries.
Where the Stars Brought Us was built by a small team stretched across eleven countries. Every background — more than forty in total — was painted by hand. Every character illustration was drawn, inked, and colored by artists who believed the story was worth the time.
The original score was composed for the game, moving between longing and quiet wonder. The voice cast was drawn from across the world to give each character their own cadence, their own weather.
The project was crowdfunded on Kickstarter by twenty-four backers who believed in the work before it existed. It was released on October 27, 2022.